EasyOutline HDRP — Unity asset | 4ssets
Built-in (BRP)
URP
HDRP
Overview
EasyOutline HDRP adds clean, adjustable outlines to any object in the High Definition Render Pipeline — perfect for selection highlights, hover states, interactable objects and tutorials.
The package ships as a ready-to-use shader, an example material and a small controller script (OutlineController.cs). Drop the script on an object, set the color and width, and toggle the outline from code at runtime. No extra cameras, no post-processing setup, no scene surgery.
Key features
- Works with any mesh in HDRP out of the box
- Adjustable outline color and width
- Toggle and tweak outlines at runtime from code
- Controller script for convenient per-object management
- No extra cameras or render textures — lightweight and fast
- Clean, commented source you can extend
What's included
- EasyOutline HDRP shader
- Example outline material
- OutlineController.cs management script
- Demo scene
- PDF documentation
Technical details
| Shaders | 1 |
| Scripts (C#) | 1 |
| Materials | 1 |
| Demo scenes | 1 |
| Render pipeline | HDRP 14+ |
Requirements
- Unity 2022.3 LTS or newer
- High Definition RP 14+
Tags
Version history
v1.0.0
- Initial release for Unity HDRP
FAQ
Does it support URP or the Built-in pipeline?
No — this package targets HDRP only. URP/BRP versions are not included.
Can I outline several objects at once?
Yes. Add the controller script to each object, or drive them from your own manager — outlines are per-object.
Does the outline work on skinned/animated meshes?
Yes, it works on both static and skinned meshes.
Can I change the color and width at runtime?
Yes, both are exposed and can be changed from code or the inspector at any time.
Support
Question about "EasyOutline HDRP — Unity asset | 4ssets"?
I'll help with setup and integration. Updates are free for buyers.
Contact support-
DocumentationOpen the guide →