Built-in (BRP) URP HDRP

Overview

EasyOutline HDRP adds clean, adjustable outlines to any object in the High Definition Render Pipeline — perfect for selection highlights, hover states, interactable objects and tutorials.

The package ships as a ready-to-use shader, an example material and a small controller script (OutlineController.cs). Drop the script on an object, set the color and width, and toggle the outline from code at runtime. No extra cameras, no post-processing setup, no scene surgery.

Key features

  • Works with any mesh in HDRP out of the box
  • Adjustable outline color and width
  • Toggle and tweak outlines at runtime from code
  • Controller script for convenient per-object management
  • No extra cameras or render textures — lightweight and fast
  • Clean, commented source you can extend

What's included

  • EasyOutline HDRP shader
  • Example outline material
  • OutlineController.cs management script
  • Demo scene
  • PDF documentation

Technical details

Shaders1
Scripts (C#)1
Materials1
Demo scenes1
Render pipelineHDRP 14+

Requirements

  • Unity 2022.3 LTS or newer
  • High Definition RP 14+

Tags

Shaders VFX HDRP Outline

Version history

v1.0.02026-07-22
  • Initial release for Unity HDRP

FAQ

Does it support URP or the Built-in pipeline?
No — this package targets HDRP only. URP/BRP versions are not included.
Can I outline several objects at once?
Yes. Add the controller script to each object, or drive them from your own manager — outlines are per-object.
Does the outline work on skinned/animated meshes?
Yes, it works on both static and skinned meshes.
Can I change the color and width at runtime?
Yes, both are exposed and can be changed from code or the inspector at any time.
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